Doc: counters, combos and tips
Defender · Wolfguard · anchor, sustain / retake
No operator hard-counters Doc; it's countered by good play more than by a single pick. Doc pairs best with Rook and Thunderbird.
Doc's gadget: MPD-0 Stim Pistol
Three stim shots that heal 200 at range (overheal up to 140 HP), revive downed allies in 2.75 s from a distance, and can heal or revive Doc himself.
Who counters Doc?
Nothing in the game's research hard-counters Doc.
What does Doc counter?
Doc isn't a direct counter to any one operator; the value is in the role.
Best Doc combos
RookArmor and stims.
ThunderbirdHeals for days.
Key Doc facts (Y11S3)
- Doc starts with 3 stim shots. Each heals any operator hit (either team) and can overheal to 140 HP, which decays 1 HP/s. A stim revives a downed teammate in 2.75 s (vs 4 s manual) and works through bullet holes. Doc can stim himself. (since Update 4.2 (2016) onward, current)
- Aruni's Surya Gates destroy Doc's stims shot through them.
- Doc pairs with Rook's armor for team survivability (more downs instead of deaths).
Sources
More defenders
Alibi Aruni Azami Bandit Castle Caveira Clash Denari Echo Ela Fenrir Frost Goyo Jäger Kaid Kapkan Lesion Maestro Melusi Mira Mozzie Mute Noor Oryx Pulse Rook Sentry Skopós Smoke Solis Tachanka Thorn Thunderbird Tubarão Valkyrie Vigil Wamai Warden
