Sentry: counters, combos and tips
Defender · flex, support, anchor
No operator hard-counters Sentry; it's countered by good play more than by a single pick.
Sentry's gadget: Gadget Kit (two secondary gadgets)
Defense Recruit with no unique gadget: he takes any two general defender gadgets (Barbed Wire, Bulletproof Camera, Deployable Shield, Impact Grenades, Nitro Cell, Proximity Alarms, Observation Blockers) and flexes into whatever the setup lacks.
Who counters Sentry?
Nothing in the game's research hard-counters Sentry.
What does Sentry counter?
Sentry isn't a direct counter to any one operator; the value is in the role.
Key Sentry facts (Y11S3)
- Gadget Kit: pick any 2 defender secondary gadgets, one in the unique slot. Examples: Nitro Cell + Proximity Alarms for solo vertical C4; Observation Blockers + Bulletproof Camera; Deployable Shield + Nitro Cell. (since Y9S2 (patch 9.2.0, Jun 11 2024))
- Weapons include Commando 9, M870, TCSG12 (added Y10S3), C75 Auto and Super Shorty. (since Y10S3 (patch 10.3.0))
- Observation Blockers deploy in 1 s (from 2.5) and the Bulletproof Camera's EMP dart grew to 0.75 m, which helps a two-gadget Sentry. (since Y11S1 / Y11S2.1)
Sources
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